![]() ![]() The GDF are the good guys, the guys who are doing everything they can to protect Earth from alien invasion (I’m sure our planet has been in this situation time and time again). To play Quake Wars you need to select one of two sides to play as. For people who are fans of Quake, the game is supposedly set before Quake 2, but really you wouldn’t be able to tell if it didn’t say. It’s got an introduction that sets the scene of the war, then you’re free to go in and kick alien arse, or human booty if you’re feeling nasty. If these names mean nothing to you, then don’t worry as the game has no story what so ever. That means it’s now the GDF taking on the Strogg. It takes the same concept but applies it to the Quake universe. Quake Wars was the next step in the evolution of the Enemy Territory series. It was set during World War 2, with the players taking either the side of the Allies or Axis, doing team based objectives while shooting each other in the head. If you don’t know what the name is tagged in front of Quake Wars, then you’ve probably not heard of Return to Castle Wolfenstein: Enemy Territory a free PC game that was all based on multiplayer class based team work. What’s left is a game that actually isn’t as good to play as the PC counterpart. Nerve Software is the developer who has been given the task to port the game to the Xbox 360, and that’s what they have done it’s a straight up port with nothing new added. The latest one to come along is Splash Damage’s Enemy Territory: Quake wars. A few years ago you would only find these types of games on the PC, but now they are coming by the bucket load to infest your TV screen. It’s because of how well the online has been shaped on consoles that a lot more developers are creating games that are specifically made for playing over the internet. Even if you hate Microsoft, you really do have to give it to them for kick starting the, what was at the time, lacklustre online console market. Other companies decided that Microsoft had the right idea (well Nintendo didn’t think so, god damn those friend codes!) and rightly so because it is still the best online service out there. It worked wonders and was taken one step further with the release of the Xbox 360. All you needed to do was make a Gamertag and then every game that had an online featured would use your Gamertag to ID you in the game. There was none of this rubbish that came with the Playstation 2 and oh god, don’t get me started on how awful the GameCube’s online attempt was. The service really did justice for the console market it showed how a dedicated online service could work for a console. When you think about consoles and online together, only one thing should really enter your mind, and that is Xbox Live. ![]()
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